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	<title>Comments on: Awesome!:The Storytelling Game</title>
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	<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/</link>
	<description>The adventures of the Sunday gaming group</description>
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		<title>By: Tales of the Rambling Bumblers &#187; Blog Archive &#187; Get Awesome!</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-657</link>
		<dc:creator>Tales of the Rambling Bumblers &#187; Blog Archive &#187; Get Awesome!</dc:creator>
		<pubDate>Thu, 05 Mar 2009 04:27:40 +0000</pubDate>
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		<description>[...] thanks to Mike DeSanto, who took the original blog post and turned it into a nifty brochure.  Truly Awesome [...]</description>
		<content:encoded><![CDATA[<p>[...] thanks to Mike DeSanto, who took the original blog post and turned it into a nifty brochure.  Truly Awesome [...]</p>
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		<title>By: Wendy</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-559</link>
		<dc:creator>Wendy</dc:creator>
		<pubDate>Fri, 13 Feb 2009 19:49:05 +0000</pubDate>
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		<description>Sounds awesome to me!</description>
		<content:encoded><![CDATA[<p>Sounds awesome to me!</p>
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		<title>By: Joshua</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-545</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:34:48 +0000</pubDate>
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		<description>To be honest, I&#039;ve never actually read or played The Adventures of Baron Munchhausen, although I&#039;m aware of the premise.  So I guess it made me aware that you could structure a game directly as a story-telling game instead of a roleplaying game geared towards encouraging the result to be story-like.

The more direct genesis was a comment I left on somebody&#039;s blog (unfortunately I don&#039;t remember whose at the moment) about RPGs where failure was a real option, instead of &quot;just rolling to see how awesome you are.&quot;  I was being a little snarky, but the more I thought about it, the more it seemed to me that you could actually have fun with that.</description>
		<content:encoded><![CDATA[<p>To be honest, I&#8217;ve never actually read or played The Adventures of Baron Munchhausen, although I&#8217;m aware of the premise.  So I guess it made me aware that you could structure a game directly as a story-telling game instead of a roleplaying game geared towards encouraging the result to be story-like.</p>
<p>The more direct genesis was a comment I left on somebody&#8217;s blog (unfortunately I don&#8217;t remember whose at the moment) about RPGs where failure was a real option, instead of &#8220;just rolling to see how awesome you are.&#8221;  I was being a little snarky, but the more I thought about it, the more it seemed to me that you could actually have fun with that.</p>
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		<title>By: Tim Jensen</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-543</link>
		<dc:creator>Tim Jensen</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:09:47 +0000</pubDate>
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		<description>Was The Adventures of Baron Munchausen storytelling game the inspiration for this game, or something else?</description>
		<content:encoded><![CDATA[<p>Was The Adventures of Baron Munchausen storytelling game the inspiration for this game, or something else?</p>
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		<title>By: Joshua</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-542</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:32:27 +0000</pubDate>
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		<description>I&#039;m not sure.  I think it would depend on either the players being entertaining enough that people wouldn&#039;t mind waiting their turn, or dedicated to keeping their actions short and snappy so play passes quickly.

If you&#039;re interested we could give it a try sometime when we don&#039;t have a quorum for one of the regular games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure.  I think it would depend on either the players being entertaining enough that people wouldn&#8217;t mind waiting their turn, or dedicated to keeping their actions short and snappy so play passes quickly.</p>
<p>If you&#8217;re interested we could give it a try sometime when we don&#8217;t have a quorum for one of the regular games.</p>
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		<title>By: Doug</title>
		<link>http://webamused.com/bumblers/2009/02/10/awesomethe-storytelling-game/comment-page-1/#comment-541</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:10:30 +0000</pubDate>
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		<description>Dude, this is pretty sweet. I wonder what the max people for this would be in order to keep it moving.  I imagine you could manage with only 2 players (+1 Director), but it&#039;d be better with 3.</description>
		<content:encoded><![CDATA[<p>Dude, this is pretty sweet. I wonder what the max people for this would be in order to keep it moving.  I imagine you could manage with only 2 players (+1 Director), but it&#8217;d be better with 3.</p>
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