If you can’t play, buy more games!
Posted by miked on Sep 16, 2005
I have a couple of new purchases I’ll be bringing on Sunday. (I have no idea what game is scheduled. If it’s mine, I’m good to run.)
I just bought “Betrayal at House on the Hill”, a very cool board game about exploring a haunted house.
I also picked up “Gloom”, a card game about suffering and death, but in a fun way!
Mike
Busted
Posted by Joshua on Aug 19, 2005
Seen on the World of Warcraft Forum
Pardon me for hijacking the thread, here..
But, Brion – if you don’t want your mother to know you were up and on the computer at 3:29 in the morning – DON‘T post on a forum that she reads.
Busted.
Grounded.
(no, I don’t read the forum, somebody on CoH pointed it ou)
Sunday’s obsession is becoming d20 Krawl
Posted by miked on Aug 12, 2005
Since very few people were there on Sunday, I should explain what happened. Josh said that Doug was thinking of doing a D&D game with interchangable characters, and that got me thinking. We could distill D&D characters down to a character card and equipment cards, give it a console-ish feel and still have it be D&D.
So, I started obsessing. Since then I have made boards for a dungeon, determined the changes I will make to d20 to make this work, made character sheets (a page of feat/spell/special ability data has appeared as well) and gotten graphics for 50 equipment cards.
I hope to get the chance to run this next Sunday (August 21?). If anyone would like to get a jump on things, you can go to http://www.pathguy.com/cg35lite.htm and make a first level character. There are a few limitations:
1) Magic Users may not specialize
2) Clerics do not choose domains
3) Attacks of Opportunity will be used, but ony a very simplified version. Don’t get any feats or skills that ONLY affect attacks of opportunity. (Combat Reflexes comes to mind.)
Anything else that comes up we can work out at the game.
I’ll put a short description of the world in the extended entry.
The Story of Fun and Xp
Posted by Joshua on Jun 8, 2005
(I spent too much time writing this for a thread in the CoH Forums to see it scroll off the board…)
Fun was knifed in the back by his old pal Xp. Was a time when Fun and Xp were inseperable buddies, but then Xp realized that it was he that the players really wanted to hang out with–that tons of players would do the most dreadfully boring stuff, even hang around logged in but afk, if only they could still be in tight with Xp. And Xp started thinking Fun really wasn’t pulling his weight, and resentment started to build.
The more he read the boards, the higher the resentment grew, after all there were all these posters claiming Xp WAS Fun, that Statesman was a horrible tyrant and fool for trying to force people to hang out with that loser, Fun. If Fun was all that, why would Statesman have to do anything to give him a hand, let alone try to arrange it so people couldn’t just chill with Xp?
Badges were the last straw. No Xp for badges, what was up with that? Sure, there were some things that Fun always did without Xp–the player’s first travel power, seeing a new Zone for the first time, but this wasn’t like that. This was something that Fun got States to do deliberately to exclude Xp. After that, things were never the same. Sure, they both could be found together some of the time, particularly in some of the low-level missions and Task Forces; after all, they were co-workers, they couldn’t avoid eachother entirely, but Xp knew who his real friends were, the groupies who practically worshipped him, and he did his best to spend all his time with them and screw Fun and the horse he rode in on.
He started locking himself in Portal Corp missions, where Fun had difficulty negotiating the Portal more than once or twice, and doing them over and over and over with his fanbois. He let himself go. Once he had a certain pride, he wouldn’t pal around with just anyone–people had to be willing to take certain risks to be part of his posse, but now, anything went. He’d sit around all day with people who were doing literally nothing, just breathing and being the right level to Bridge.
Fun and States worried about him, but that just irritated him further. He was the star of the show, he was the man it all revolved around. They were nothing without him! Didn’t all his adoring fans flood the boards with threats to quit whenever States made the slightest move to try to reconcile the two?
And that’s the story.
We Belong Dead
Posted by Joshua on Feb 10, 2005
Since Doug said that his favorite area/storyline in WoW was the Undead home area, I went back to my Undead Warlock, Malika, and kept at it. I got her up to level 6 last night, and it was pretty interesting. The class description did turn out to be more-or-less correct that Warlocks are a good solo class–at least in the first six levels, she didn’t die, and was able to accomplish all the beginning quests in a reasonable amount of time. Having the pet imp is a big boon, if you use him pretty ruthlessly (letting the enemies whale on him so that you can cast spells uninterrupted). I’d probably feel bad about it if I was a hunter, and my pet was a wolf or something, but a demonic imp that you can re-summon whenever he dies? No problem. According to the back-story, Warlocks are definitely evil, even if Undead aren’t necessarily so (the humans in the area that you have to fight are all aggressive anti-undead fanatics, so even a self-defence-only character could conceivably complete the quests that involve killing them) and it’s certainly… different trying to role-play an evil character. It may come easily to Doug and Scott, but I’ve almost always played nice characters, whatever their nominal alignment was. I’m trying to get into the spirit of things (heh) with Malika, but it’s not coming all that easily.