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	<title>Comments for Tales of the Rambling Bumblers</title>
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	<link>http://webamused.com/bumblers</link>
	<description>The adventures of the Sunday gaming group</description>
	<lastBuildDate>Mon, 05 Mar 2012 16:31:27 +0000</lastBuildDate>
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		<title>Comment on 20 Questions: How I run D&amp;D by Lane Weinberg &#187; Ameron Answers 20 Quick Rules Questions &#187; Lane Weinberg</title>
		<link>http://webamused.com/bumblers/2012/03/03/20-questions-how-i-run-dd/comment-page-1/#comment-3227</link>
		<dc:creator>Lane Weinberg &#187; Ameron Answers 20 Quick Rules Questions &#187; Lane Weinberg</dc:creator>
		<pubDate>Mon, 05 Mar 2012 16:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1521#comment-3227</guid>
		<description>[...] Lord Kilgore &#124; Lost Papers of Tsojcanth &#124; Ostensible Cat &#124; Tales of the Rambling Bumblers &#124; The Grumpy Old Troll &#124; Tower of the Archmage &#124; What [...]</description>
		<content:encoded><![CDATA[<p>[...] Lord Kilgore | Lost Papers of Tsojcanth | Ostensible Cat | Tales of the Rambling Bumblers | The Grumpy Old Troll | Tower of the Archmage | What [...]</p>
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		<title>Comment on 20 Questions: How I run D&amp;D by Ameron Answers 20 Quick Rules Questions — Dungeon&#039;s Master</title>
		<link>http://webamused.com/bumblers/2012/03/03/20-questions-how-i-run-dd/comment-page-1/#comment-3221</link>
		<dc:creator>Ameron Answers 20 Quick Rules Questions — Dungeon&#039;s Master</dc:creator>
		<pubDate>Mon, 05 Mar 2012 14:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1521#comment-3221</guid>
		<description>[...] Lord Kilgore &#124; Lost Papers of Tsojcanth &#124; Ostensible Cat &#124; Tales of the Rambling Bumblers &#124; The Grumpy Old Troll &#124; Tower of the Archmage &#124; What [...]</description>
		<content:encoded><![CDATA[<p>[...] Lord Kilgore | Lost Papers of Tsojcanth | Ostensible Cat | Tales of the Rambling Bumblers | The Grumpy Old Troll | Tower of the Archmage | What [...]</p>
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	<item>
		<title>Comment on Zak S. Sure Does Ask A Lot of Questions by Joshua</title>
		<link>http://webamused.com/bumblers/2012/01/18/zak-s-sure-does-ask-a-lot-of-questions/comment-page-1/#comment-3044</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Fri, 27 Jan 2012 04:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1488#comment-3044</guid>
		<description>Really?  Who doesn&#039;t look at Orlando Furioso and think, &quot;YES! That&#039;s what I want in my RPG!&quot;</description>
		<content:encoded><![CDATA[<p>Really?  Who doesn&#8217;t look at Orlando Furioso and think, &#8220;YES! That&#8217;s what I want in my RPG!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Zak S. Sure Does Ask A Lot of Questions by Zzarchov</title>
		<link>http://webamused.com/bumblers/2012/01/18/zak-s-sure-does-ask-a-lot-of-questions/comment-page-1/#comment-3043</link>
		<dc:creator>Zzarchov</dc:creator>
		<pubDate>Fri, 27 Jan 2012 04:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1488#comment-3043</guid>
		<description>You are the only other person I&#039;ve seen choose Gustave Dore.</description>
		<content:encoded><![CDATA[<p>You are the only other person I&#8217;ve seen choose Gustave Dore.</p>
]]></content:encoded>
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		<title>Comment on Creating a Grittier Tone in SFX! by Joshua</title>
		<link>http://webamused.com/bumblers/2012/01/11/creating-a-grittier-tone-in-sfx/comment-page-1/#comment-2951</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Thu, 12 Jan 2012 01:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1476#comment-2951</guid>
		<description>Oh!  I forgot to mention that you can also adjust Out.  Out usually means incapable of action for any reason for 3 turns... in a gritty game a reason could be having to splint your leg or tie a tourniquet...</description>
		<content:encoded><![CDATA[<p>Oh!  I forgot to mention that you can also adjust Out.  Out usually means incapable of action for any reason for 3 turns&#8230; in a gritty game a reason could be having to splint your leg or tie a tourniquet&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Creating a Grittier Tone in SFX! by Kyrinn S. Eis / Timeshadows</title>
		<link>http://webamused.com/bumblers/2012/01/11/creating-a-grittier-tone-in-sfx/comment-page-1/#comment-2950</link>
		<dc:creator>Kyrinn S. Eis / Timeshadows</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1476#comment-2950</guid>
		<description>&gt;^..^&lt; mow?</description>
		<content:encoded><![CDATA[<p>&gt;^..^&lt; mow?</p>
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		<title>Comment on Creating a Grittier Tone in SFX! by Kyrinn S. Eis / Timeshadows</title>
		<link>http://webamused.com/bumblers/2012/01/11/creating-a-grittier-tone-in-sfx/comment-page-1/#comment-2949</link>
		<dc:creator>Kyrinn S. Eis / Timeshadows</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:44:51 +0000</pubDate>
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		<description>Thanks, Joshua.  That&#039;s just what I was looking for.

Mow to earn that motto for use on my tombstone.  :)</description>
		<content:encoded><![CDATA[<p>Thanks, Joshua.  That&#8217;s just what I was looking for.</p>
<p>Mow to earn that motto for use on my tombstone.  :)</p>
]]></content:encoded>
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	<item>
		<title>Comment on Start Making Sense: On why Realism and &#8220;Making Sense&#8221; are Essential by Joshua</title>
		<link>http://webamused.com/bumblers/2011/12/22/start-making-sense-on-why-realism-and-making-sense-are-essential/comment-page-1/#comment-2905</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Mon, 26 Dec 2011 19:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1466#comment-2905</guid>
		<description>I didn&#039;t comment directly on your blog because it grew too long as I was writing it. If you think I&#039;ve misunderstood your point I&#039;d have been happy to discuss it...but since you&#039;ve decided to open by violating Wheaton&#039;s Law I think we&#039;re done here.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t comment directly on your blog because it grew too long as I was writing it. If you think I&#8217;ve misunderstood your point I&#8217;d have been happy to discuss it&#8230;but since you&#8217;ve decided to open by violating Wheaton&#8217;s Law I think we&#8217;re done here.</p>
]]></content:encoded>
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		<title>Comment on Start Making Sense: On why Realism and &#8220;Making Sense&#8221; are Essential by -C</title>
		<link>http://webamused.com/bumblers/2011/12/22/start-making-sense-on-why-realism-and-making-sense-are-essential/comment-page-1/#comment-2904</link>
		<dc:creator>-C</dc:creator>
		<pubDate>Mon, 26 Dec 2011 18:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/?p=1466#comment-2904</guid>
		<description>Missing the point, the article is about people trying to add realism into a per-existing game. Pathfinder has no facing, so let&#039;s add some, and then figure out different vision angles based on who is wearing helmets etc.

No one is suggesting playing Tetris to steer a car, but I can understand why you didn&#039;t want to propose that strawman on my blog.</description>
		<content:encoded><![CDATA[<p>Missing the point, the article is about people trying to add realism into a per-existing game. Pathfinder has no facing, so let&#8217;s add some, and then figure out different vision angles based on who is wearing helmets etc.</p>
<p>No one is suggesting playing Tetris to steer a car, but I can understand why you didn&#8217;t want to propose that strawman on my blog.</p>
]]></content:encoded>
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		<title>Comment on This is How I Rule by Russell</title>
		<link>http://webamused.com/bumblers/2011/08/17/this-is-how-i-rule/comment-page-1/#comment-2755</link>
		<dc:creator>Russell</dc:creator>
		<pubDate>Wed, 24 Aug 2011 05:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://webamused.com/bumblers/2011/08/17/this-is-how-i-rule/#comment-2755</guid>
		<description>Columns on what criteria you use to decide whether you want to adopt a game system and on how you go about designing your own systems would be interesting to me,</description>
		<content:encoded><![CDATA[<p>Columns on what criteria you use to decide whether you want to adopt a game system and on how you go about designing your own systems would be interesting to me,</p>
]]></content:encoded>
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