Who needs a Thief?

Posted by doug on Aug 24, 2004

In the continuing story of the 3 Palidinos (and thieHHHHcleric.. and the monk) we revisit the dungeon “Back to the Adobo!” Placido continues his plummeting ways, we discover how many kobolds can dance on the head of a spear, and why you should always search piles of rubble.

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Re-Enter the Paladinos: Gaming Summary, August 15, 2004

Posted by Brian on Aug 16, 2004

The Borderlands campaign didn't continue last night, because Wendy was off doing something. (Pennsic, was it? I don't quite recall…maybe if she'd ever mentioned it before, I'd remember.) So we played D&D. Specifically, we continued the Three Paladinos campaign from way back in May, except there was only one paladino this time: Placido (Paul), who was joined by Ogden the halfling thief…er, cleric (Doug), and Maelwyn the elvish monk (Brian, who created the character in defiance of the party's obvious need for a thief).

The party ventured back into the lower level of the dungeon the Paladinos had traversed before, and proved themselves against (in order) a zombie, an empty room, a pit trap, a goblin with a bow, a wolf, a succession of long, twisty corridors, and a dark mantle (bet you thought I wasn't listening when you told us about that last one, huh Josh?). The real danger, though, came from Brian's ineptitude at mapping, the party's ignorance regarding looms (and their uses in escaping from pits), and Doug's “Towlie” voice.


Meet Miss Hiss: Gaming Summary, July 18, 2004

Posted by Brian on Jul 19, 2004

Welcome back, true believers! It's been a long, long time since we've visited the Borderlands campaign, but that's what we did last night. If you want to read the last entry before proceeding, you'll need to go all the way back to May 24.

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The Sewers of Old New York: Gaming summary for 5/23/04

Posted by Brian on May 24, 2004

As I wrote the recap for this week's session, I realized that several names were tossed about, and I didn't manage to remember any of them clearly. At the time, I figured that getting people's names wrong was in character for Fitz, but it does make the recapping harder. If I got anything wrong, let me know, and I'll edit accordingly.

Editor's comments in bold

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Dungeon Delving: Gaming Summary for 5/16

Posted by Joshua on May 17, 2004

Since it was Doug's turn to GM, but he couldn't make it, we played D&D.

The Three Paladinos continued to explore the dungeon, while Doug's cleric headed back to town to rest and recuperate. They found a spiral stair down and descended into the first underground level. The first thing they encountered was a chamber with a glowing pool and a book on a pedestal. From the tales back in Paladin Academy they recognized these as a healing pool and a Shrine of Memory (aka a Save Point). They triggered the shrine and the book floated up and opened in a burst of light. Glowing runic script invited them to record their names in the the Book of Valor. They did so, thus ensuring that as long as at least one of them survived to return to the book, the others could be brought back.
They proceded onward, into the stygian gloom.
After lighting a torch to make the gloom less stygian, they started poking around the suprisingly spacious network of corridors. Following the right-hand rule, they explored and defeated: a Krenshar (a hideous cat-like thing which peels the skin of its face back revealing a bloody skull and emitting a howl that casts Fear)–Wendy's Paladin stood her ground while the other two turned tail and bravely ran away (She excecuted a fighting retreat until her companions recovered and came back to help). A pair of Zombies, who for some reason had an unstrung loom in their room. A giant ant, surprisingly nimble and yet ineffective with its mighty mandibles.
At this point in the proceedings the trio had accumulated enough experience to Level Up (sfx including being bathed in light, a triumphant musical flourish, and levitating slight off the ground while the camera pans around them). Newly empowered and restored to full health and magic, they proceeded to fall into a forty-foot pit and there had to wrestle with a Giant Centipede. They defeated the centipede and we broke for the night.