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	<title>Tales of the Rambling Bumblers &#187; Neng</title>
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	<description>The adventures of the Sunday gaming group</description>
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		<title>The Enchantress of the Burning Wood: Gaming Summary, April 10, 2005</title>
		<link>http://webamused.com/bumblers/2005/04/11/gaming-summary-april-10-2005/</link>
		<comments>http://webamused.com/bumblers/2005/04/11/gaming-summary-april-10-2005/#comments</comments>
		<pubDate>Mon, 11 Apr 2005 18:51:00 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
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			<content:encoded><![CDATA[<p>It&#39;s recappin&#39; time!  Last night, we caught up with the characters from NuNeng.  How new are they?  So new, they don&#39;t even have a decent name for their party or their campaign yet.  How about &#8220;Swiftside Story&#8221; for the time being?</p>
<p>When we <a href="http://www.webamused.com/blogripping/archives/002075.html">last left</a> our intrepid party, they had agreed to carry a message to the Enchantress of the Burning Forest. (Or, rather, Thamon had agreed, and hired the others to come along.) The previous session ended on the cusp of an encounter, and as we pick up the trail, an encounter there was&#8230;.</p>
<p><span id="more-91"></span><br />
Our party found the path through the forest blocked by a trio of men, whose shambling gait (and the fact that they were <i>on fire</i>) revealed them to be fire wights. Thamon quickly pulled out the charm he had from Chedorlai, which gave the wights pause, but quick empirical testing indicated that while the wights hesitated to approach it, it didn&#39;t provide a physical barrier, nor did it enable the bearer to command the wights. Since the wights didn&#39;t want to surrender the path, it was time to fight.</p>
<p>Joshohai struck first, burying a throwing knife in a wight&#39;s eye, but it didn&#39;t go down. Josiah managed to take one out with his sword, and Joshohai finished off the others with two more throwing knives. Tobias got his licks in, but ended up receiving a bear hug from a wight, which set his shirt on fire. His &#8220;stop, drop, and roll&#8221; technique wasn&#39;t terribly effective, but fortunately Joshohai was there to smother him in a wool cloak. (Evidently, smothering her younger brother was one of Joshohai&#39;s hobbies as a wee lass.)</p>
<p>Flush with victory, Joshohai was disappointed to learn that fire wights don&#39;t go out when they die, and can&#39;t be extinguished with water, either, so she was unable to retrieve her knives. Aware of his sister&#39;s thrifty nature, Tobias offered to replace the knives at his own expense, in gratitude for the loan of Joshohai&#39;s cloak. Thamon heaped praise upon his employees&#39; efforts, and the party set out again (with Joshohai aiming some impolite comments about sheep at Tobias).</p>
<p>The group soon came to a fork in the road, which struck them as odd, since they had been informed that there was only one road in the Burning Forest, and it went straight to the Enchantress&#39; tower. Fortunately, Thamon had the presence of mind to try the charm on the paths, and found that it tugged to the right. A couple of uneventful hours later, the party found themselves at the gates of an imposing stone tower.</p>
<p>The party was suitably impressed with the tower, from the courtyard full of non-burning plants, to the gates that opened by themselves, to the spacious interior floor plan that didn&#39;t match the outer dimensions. The Enchantress herself was no less impressive, a tall, striking beauty with long black hair. She accepted the message with grace, and invited the party to feast and stay the night before returning to town. As the hour was late, the party agreed.</p>
<p>Tobias cautioned Joshohai against stealing silverware from an enchantress, and Joshohai gave him a noncommital reply that didn&#39;t ease his mind any. She was too busy stuffing her pockets with food, in any event, despite Thamon&#39;s warning that the food would probably vanish once they left the tower. The party retired to separate rooms, decorated more sumptuously than the three commoners had ever seen before. Rumor has it that the Enchantress entertained Thamon more personally during the night, but if so, he&#39;s not saying.</p>
<p>In the morning, the Enchantress gave Thamon a return message for Chedorlai. She then thanked the party for their service, told them they were welcome at the tower any time, and gave them each their own charms, for which they were grateful. The party set out quickly, hoping to get back to the tavern in time for lunch.</p>
<p>Back in the forest, Joshohai was pleased to note that the food she&#39;d &#8220;set aside&#8221; the night before didn&#39;t vanish, but she was frustrated that Thamon wouldn&#39;t let her examine the Enchantress&#39; letter. She didn&#39;t have much time to stew about it, though, as a clothyard shaft landed between Thamon&#39;s feet. A voice from the woods proclaimed, with much profanity, that the voice&#39;s owner was an assassin, looking for the Enchantress. He&#39;d spent all night wandering confusing paths in a forest that was supposed to have one straight road, and he was tired of it. He demanded that the party divulge the secret of how to find the tower. When Thamon tried to prevaricate, the assassin chose to continue negotiations with arrows. Tobias proved to have some skill with profanity himself as he readied his bow and challenged the assassin, but Josiah was faster, flinging a &#8220;cloud your sight&#8221; curse. Instead of venturing into the forest to face the assassin, Thamon opted for the better part of valor, and the rest of the party followed their employer.</p>
<p>After a quick discussion, the group decided that delivering the letter to Chedorlai took priority over warning the Enchantress about the assassin, and that they could head back to the tower later, if they desired. Most of the party headed back to the tavern to wait for Chedorlai, except for Tobias, who, after a gentle reminder from his sister, headed off to the smith to commission a set of three throwing knives.</p>
<p>Next time: Will the party go after the assassin? Will Joshohai get her throwing knives? Will Chedorlai get her letter? Tune in and see!</p>
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		<title>Excellent Vancouver Andventure, II</title>
		<link>http://webamused.com/bumblers/2003/12/25/excellent-vancouver-andventure-ii/</link>
		<comments>http://webamused.com/bumblers/2003/12/25/excellent-vancouver-andventure-ii/#comments</comments>
		<pubDate>Thu, 25 Dec 2003 05:22:00 +0000</pubDate>
		<dc:creator>rachel</dc:creator>
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		<guid isPermaLink="false">http://webamused.com/bumblers/?p=37</guid>
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			<content:encoded><![CDATA[<p>[Read the other part first, chums!]</p>
<p>Oh, the situation was dire indeed: my character, Ham, was imprisoned in the oubliette for a murder he didn&#8217;t commit, and Scott&#8217;s character, Benel, couldn&#8217;t have cared less!  And this had been the adventure where I hoped to demonstrate that not all my thief characters are evil!  **sob!**</p>
<p>Fortunately, I was released from my prison by the Dolphin steward&#8217;s humongous cousin, who believed I was too stupid to have killed anyone and told me to flee to the lower city.  I trudged around underground, making for the docks, and encountered no monsters thanks to a merciful GM.</p>
<p>Benel, meanwhile, looked for employment elsewhere.  First he tried the House of Otter, but they were in mourning.  Then he tried the House of Octopus, where he was able to convince them to hire him to write a dirge honoring the fallen Otter steward.  They said yes, as long as it was also an acrostic.  He came up with:</p>
<p>O T T E R<br />
T O W R E<br />
T W I G S<br />
E R G O T<br />
R E S T S</p>
<p>Um.  Yeah.  His versifying was, amazingly, better.</p>
<p>I reached the docks, had a bath, found an inn, and slept.  Benel, working on his acrostic in a tavern, was informed of my escape and my innocence.  Gullible as he was, he believed every word (of course, it happened to be true&#8230;).  Did he set out to look for me?  No, he bought himself a drink.</p>
<p>Later, he went looking for the dolphin steward, who wasn&#8217;t in.  He left the steward a note saying &#8220;Ham is not the real killer!  If you need me, I&#8217;ll be down by the docks, alone!&#8221;  He went walking by the docks.  He was found later, his throat slit.</p>
<p>Upon seeing his corpse, I ran to the steward&#8217;s cousin to offer my services finding the real killer.  He informed me he didn&#8217;t need an imbecile helping him.  He gave me some money, and I went back to the inn, where I awaited the arrival of spring&#8230;</p>
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		<title>Excellent Vancouver Adventure</title>
		<link>http://webamused.com/bumblers/2003/12/24/excellent-vancouver-adventure/</link>
		<comments>http://webamused.com/bumblers/2003/12/24/excellent-vancouver-adventure/#comments</comments>
		<pubDate>Thu, 25 Dec 2003 04:58:00 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
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		<guid isPermaLink="false">http://webamused.com/bumblers/?p=36</guid>
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			<content:encoded><![CDATA[<p>During his visit to Vancouver, Josh led Rachel and myself on a two-character adventure set in Harmody in the world of Neng.  I played Benel the Elder, a 55-year-old bard/storyteller from Loiborra.  Rachel played Ham, a thief whom I trustingly hired as my bodyguard.  (Gullibility is one of my character&#8217;s flaws.)  Ham was also a skilled poisoner &#8212; think Zekel the Zekarian.  Upon entering Harmody, I presented myself to the Great House of Dolphin, where I arranged to perform a 4-night epic ballad to commemorate the mercantile alliance between the Houses of Dolphin, Otter, and Octopus.  We received lodging in the visitor&#8217;s part of the palace.</p>
<p>One evening as Ham was wandering about, and while I was getting beat up by a jug band in a taverna, someone apparently came into our room and rifled through our stuff without taking anything.  Ham took it onto himself to ask around, and to search the room of another house guest, whom he concluded must have been behind this.  The guest, who turned out to be the steward&#8217;s cousin, discovered Ham in the act, to which Ham responded: &#8220;Somebody rifled through my bags, so now I&#8217;m here to rifle through yours.&#8221;  The other guest concluded that Ham was mentally defective, and meant no harm.  Ham then went to harass the steward of the House about how our room had been searched.  The steward denied that this could have been possible, and he and Ham took a strong dislike to each other.  Ham was in fact thrown into the oubliette for the night, but let out the next day.  Ham then swore terrible revenge against the steward within hearing of a chambermaid.  Foolish Ham.</p>
<p>The steward and I agreed that given what had happened, it would be best if Ham left the House to find other lodging.  Ham reluctantly agreed, but secretly decided to sneak around the house and get revenge.  To further this peculiar goal, Ham stole a maid&#8217;s outfit, dressed as a maid (despite being a man and having no skill in disguise), and was sneaking around the House.  I uncovered Ham in my room, and insisted that he leave.  He then promptly crawled out a window while still wearing the maid&#8217;s outfit.</p>
<p>That evening the performance went splendidly.  I actually wrote out my verses. Let me record the first several lines of the poem that Benel actually performed for the assembled dignitaries in the House of Dolphin:</p>
<p>Back when the world was young<br />
Many songs were once sung<br />
Of Krokan of the House of Otter<br />
Who had a lovely daughter<br />
That betrothed once became<br />
To the scion of the house of fame,<br />
Dolphin, a mighty lord<br />
Throughout Harmody adored.<br />
The two houses together ventured<br />
On ships with servants indentured<br />
Across the realm of Harm<br />
To lands where it was warm<br />
Wine-eye Krokan and<br />
Long-thighed Dezeldun<br />
Sailed for many a moon<br />
Trade they made with Goos<br />
Of the House of Octopus<br />
In mercantile ability<br />
Achieved great civility.<br />
The rate of exchange was great<br />
Profitable was the freight<br />
From ships laden with goods<br />
Like rain upon Par-quds<br />
That for long aeons fell<br />
As Harm&#8217;s realm did swell.<br />
Tax benefits did accrue<br />
To the Three Houses Great and True<br />
As Pendel-bar&#8217;s thunderous shield<br />
Cleaved on watery field,<br />
As Hazaltar slew the marg<br />
So sailed to Harmody carg-<br />
o, rich and true<br />
On Harm&#8217;s plain of blue.</p>
<p>I kid you not.</p>
<p>That night, during dinner the visiting steward of the House of Otter was poisoned!  The steward of the House of Dolphin immediately proclaimed Ham to be the prime suspect, since he had (1) been caught rifling through belongings in someone else&#8217;s room (2) had been thrown in the oubliette overnight (3) had quarrelled with the Dolphin steward, and had been heard threatening revenge, (4) had poison, cheese and extra socks in his bag, and (5) had been seen climbing out a castle window while wearing a maid&#8217;s outfit.</p>
<p>The guards searched the town for Ham and found him easily enough &#8212; he wasn&#8217;t trying to hide, and of course, I wasn&#8217;t about to warn him.  Now, Ham had in fact done all of the things attributed to him, except for the actual crime of poisoning the Otter steward.  In spite of being innocent, you must admit that the circumstantial case was damning.  Benel immediately disavowed all knowledge and association with Ham, believing him to be utterly guilty.</p>
<p>(To be continued)</p>
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		<title>Like Moths to a Flame</title>
		<link>http://webamused.com/bumblers/2003/12/18/like-moths-to-a-flame/</link>
		<comments>http://webamused.com/bumblers/2003/12/18/like-moths-to-a-flame/#comments</comments>
		<pubDate>Thu, 18 Dec 2003 16:47:00 +0000</pubDate>
		<dc:creator>paul</dc:creator>
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		<guid isPermaLink="false">http://webamused.com/bumblers/?p=35</guid>
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			<content:encoded><![CDATA[<p>I have just added on to a summary already written by Brian:</p>
<p>The party ran into a rather large ice-golem that seemed to be immune to the pink light.	Trust me &#8212; the first thing we did was have Merath zorch it, so she<br />
stayed firmly in character (Wendy was absent this session).  After that didn&#8217;t work, Merath cleverly cursed it so that its ice became rotted and brittle.  Nathan found a giant bow in the chamber, but he wasn&#8217;t strong enough to draw it.  Marath quickly blessed him to increase his strength.  This allowed Nathan to shatter the golem with a couple of well-placed arrows, which was a good thing, because Jacob the Mighty (TM) was busy rolling 1&#8242;s.  We learned an important lesson about ice golems, though &#8212; splitting an ice golem in two gets you two full-sized ice golems.  So although there was some clever strategy and teamwork in evidence, we required the legendary cunning of Bastriel to get us out of this mess (Editor: This was in Brian&#8217;s original version).</p>
<p>After extricating ourselves from the Golem Menace, we wandered about the caverns, finding that they exhibited some odd physical properties. This was quickly dubbed the &#8220;Scooby-Doo Effect&#8221; as we found that when we left the central room via one passagway, we almost always returned to the central room via another passage.</p>
<p>Trail and error finally worked in our favor and we stumbled upon the a small &#8220;city&#8221; of humanoid moths (we had run into one such fellow a bit earlier in the evening). Bastriel straining the limits of his diplomatic skill instructed the Mothmen to &#8220;Take me to your leader,&#8221; and surprisingly enough they complied. Queen Mothra is her name, a blue-skinned beauty (much to Bastriel&#8217;s delight), and she informed the party, due in large part to Nathan&#8217;s gentle manuevering of the conversation, that all is not right in Moth-ville. Being heroes, the party looks like they are going to help, and there have been knowing glances exchanged about perhaps adding the mothmen to the Rose Kingdom&#8217;s faithful subjects.</p>
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		<title>Deeper Into The Ice</title>
		<link>http://webamused.com/bumblers/2003/12/02/deeper-into-the-ice/</link>
		<comments>http://webamused.com/bumblers/2003/12/02/deeper-into-the-ice/#comments</comments>
		<pubDate>Tue, 02 Dec 2003 17:40:00 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
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		<guid isPermaLink="false">http://webamused.com/bumblers/?p=33</guid>
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			<content:encoded><![CDATA[<p>The Rambling Bumblers (it <i>is</i> the Rambling Bumblers, isn&#8217;t it?  Are we all agreed?) explored deeper into the Nefari-built ice caverns beneath the Red Keep. Coming to a huge fanged archway carved in the ice, Jacob the mighty sliced it apart with the Thorn Sword&#8230;.and released an enormous Ice Worm.  Unfortunately for the poor fauna of the ice cavern, Jacob&#8217;s skill at Giant Killing made short work of the beast.  Unfortunately for the party, the carcass of the worm attracted the hungry attention of the cloud beast in the chasm, which poured up out of the chasm towards them.  Eleazar quickly hurled some silver crescents and put up a ward to protect the party, and after some hemming and hawing, Merath of Yahar let loose with a full-power blast of the Rose Light to try and destroy the worm carcass, so that the cloud would lose interest.  Merath forgot, apparently, that within the Rose Kingdom, the power of the light was nearly unlimited, and ended up vaporizing a 30-yard diameter sphere including the worm, the archway, a goodly chunk of the cliff, and the ice bridge that the party had come in on.  Ooops.  It did kill or drive off the cloud beast, though.<br />
Buried in the ice they found a new PC, Nathan (played by Brian).  Nathan had somehow came to be buried there after severely annoying a curse witch three years before, but he was fuzzy on the details.  Seeing no other way out, he elected to follow them, although throughout the evening they gave him cause to wonder at the wisdom of that decision.<br />
A bit of fancy work with the rope later, and the party was in the ice tunnel (twenty yards behind the original entrance); proceeding down the tunnel, lit by Merath.  After a while, the tunnel came to be suffused with at first a blue, and then a blue-green glow.   Eleazar came to be more and more aware of whispering in Nefari that apparently only he could hear.  Spotting shadowy humanoid figures paralleling their line of march, Jacob slashed through the ice, revealing another tunnel, and the polished surface that was reflecting the party&#8217;s images.  They moved over to the new tunnel, and a fair distance farther came to a big, deep cavern, reminiscent of the cavern of the Rose Light beneath the Rose Tower.  In the center of the cavern was an icy platform, and there were 24 ice bridges from the platform to tunnels in the walls; below they could see another such platform, and another beneath that, which was as far as the golden light from the torch ensorcelled by Bastriel could carry. As soon as they stepped onto the bridge, the ambient blue-green glow went out, and Eleazar stopped hearing the whispering.<br />
Merath refused to enter the cavern once she figured out that her precious pink light wouldn&#8217;t work there, so the others investigated the platform and discovered a Nefari spiral underneath the undisturbed snow.  Unlike certain other PCs, they did not walk right across the hidden spiral, so no unexpected journeys to the Nefari lands for them.  Yet.<br />
They decided to explore the tunnels methodically, starting at the immediate left, and once they had gotten to it safely managed, with some difficulty, to persuade Merath to join them.  Once in the corridor her light worked again, and she was much relieved.<br />
Down the corridor they were attacked by a horde of tiger-sized Ice Weasels, who attempted to rip their flesh.  They dispatched several, but there seemed to be no end to them, and eventually (once they rediscovered the fact that Merath&#8217;s pink light worked as a damage shield) they sent Merath out into the pack, and eventually the ravening weasels were reduced to so many cauterized gobbets of flesh.  In order to prevent them from being used by spirits to make undead, Merath systematically vaporized the lot of them.  In the weasel&#8217;s nest they discovered a fancy red stone box with gold trim, in which they found a Nefari magical charm (a ring linked to a bracelet) that they tucked away for future examination.  There was a narrow tunnel leading out, but since they would have to slither through it, they elected to ignore it.<br />
In the second corridor they found a barrier of differently colored ice, and when Jacob poked a hole in it, water poured out (presumably from the lake above); Merath used her hedge-wizardry to reseal the hole before the entire lake came in.<br />
In the third corridor they discovered a temple with a Nefari altar of ice (shackles, blood-grooves and everything), which Eleazar ritually defiled&#8211;although the process of doing so knocked them all out.  Upon recovering, they explored two of the three adjacent rooms, in one finding feathery vestments in iridescent blue and green,  and in another many sharp knives and instruments of torture as well as a big black Book O&#8217; Evil.   Jacob attempted to set fire to the book, and burst into flames himself.  Unable to put out the fire on his leafy form, he raced back to corridor two, cut another hole and doused himself.  Merath followed, a little belatedly, and sealed up the hole before <i>too</i> much of the lake came in.<br />
At that point, we broke for the evening.</p>
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		<title>The Neng Campaigns</title>
		<link>http://webamused.com/bumblers/2003/07/10/the-neng-campaigns/</link>
		<comments>http://webamused.com/bumblers/2003/07/10/the-neng-campaigns/#comments</comments>
		<pubDate>Fri, 11 Jul 2003 02:22:00 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Neng]]></category>

		<guid isPermaLink="false">http://webamused.com/bumblers/?p=5</guid>
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			<content:encoded><![CDATA[<p>I currently have several campaigns set in Neng, although they have varying degrees of frequency.</p>
<p>Russell has a two characters Carlys eal Tharstorr and Salaomer ein Ringoral (who drop in on the other campaigns when he&#8217;s available generally once or twice a year); when one of us visits the other, we usually get in a solo adventure for one of them.</p>
<p>The Rose Tower campaign is the one that my Sunday group played for about two years, before we decided to put in on hiatus.  One of our players (Rob Barrett) left, and three new ones joined (Scott Oser, Rachel Hartmann, and Mike DeSanto) and there seemed to me to be a real divide between the characters who had been adventuring together all along and the new characters; the campaign was big on politics and continuity with past events, and the newer characters tended to not have the ties that the others did and the players tended not to know what was going on unless someone stopped and explained it to them frequently.  I thought it would be best to start everyone with new characters, at least until the new players got &#8220;caught up&#8221; enough on world events and developed enough of a backstory not to be put in the shade by the established characters.</p>
<p>The Rambling Bumblers campaign was the result of the decision I mentioned; the characters all started as students attending the same boarding school in Neng, although they were free to leave and adventure after that.  The Rambling Bumblers was the name the group gave to itself after its first couple of adventures in alternate dimensions led to horrible, horrible things happening in those dimensions.  I had meant for the dimension hopping to be a short diversion, and give all the players an equal footing as far as knowing the history of the place; in retrospect, it was a mistake, and afterwards they never really fit into the Neng setting, plus they developed a bad habit of running away from any trouble they stirred up&#8211;generally to a new dimension.  They are currently semi-stranded in the Spice Islands, far to the south of Neng proper, and since Rachel and Scott are leaving for Canada at the end of the summer, if we continue with Neng we may revert to the Rose Tower campaign.</p>
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